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WAPCV
2007
Springer
16 years 22 days ago
Reinforcement Learning for Decision Making in Sequential Visual Attention
The innovation of this work is the provision of a system that learns visual encodings of attention patterns and that enables sequential attention for object detection in real world...
Lucas Paletta, Gerald Fritz
ANSS
2006
IEEE
16 years 21 days ago
Swarm-based Active Tunable Routing for Overhead Reduction in Multiservice Networks
The explosive growth of multimedia and other bandwidth intensive applications has resulted a rapid increase in the size of the traffic loads that needs to be supported by modern n...
Constandinos X. Mavromoustakis, Helen D. Karatza
CCECE
2006
IEEE
16 years 21 days ago
A Formal CSP Framework for Message-Passing HPC Programming
To help programmers of high-performance computing (HPC) systems avoid communication-related errors, we employ a formal process algebra, Communicating Sequential Processes (CSP), w...
John D. Carter, William B. Gardner
CCECE
2006
IEEE
16 years 21 days ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
CIG
2006
IEEE
16 years 21 days ago
Monte-Carlo Go Reinforcement Learning Experiments
Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
Bruno Bouzy, Guillaume Chaslot