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» An Experiment in the Design of Software Agents
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NETGAMES
2003
ACM
15 years 12 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
COMSWARE
2007
IEEE
16 years 28 days ago
Sensor Network Deployment For Agronomical Data Gathering in Semi-Arid Regions
— We share our experience in planning, designing and deploying a wireless sensor network of one square kilometre area. Environmental data such as soil moisture, temperature, baro...
Tamma V. Prabhakar, N. V. Chalapathi Rao, M. S. Su...
SIGCSE
2006
ACM
156views Education» more  SIGCSE 2006»
16 years 16 days ago
A Virtual Laboratory Model for Encouraging Undergraduate Research
Undergraduate students who perform research benefit greatly from the experience, yet achieving high levels of voluntary participation remains an elusive goal. This paper describes...
Thomas P. Way
SIGSOFT
2001
ACM
16 years 7 months ago
Using aspectC to improve the modularity of path-specific customization in operating system code
Layered architecture in operating system code is often compromised by execution path-specific customizations such as prefetching, page replacement and scheduling strategies. Paths...
Yvonne Coady, Gregor Kiczales, Michael J. Feeley, ...
DATE
2009
IEEE
115views Hardware» more  DATE 2009»
16 years 1 months ago
Automated data analysis solutions to silicon debug
Since pre-silicon functional verification is insufficient to detect all design errors, re-spins are often needed due to malfunctions that escape into the silicon. This paper pre...
Yu-Shen Yang, Nicola Nicolici, Andreas G. Veneris