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» An Evaluation of Two Input Devices for Remote Pointing
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CHI
2003
ACM
16 years 6 months ago
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
CHI
2009
ACM
16 years 6 months ago
Rake cursor: improving pointing performance with concurrent input channels
We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi...
Renaud Blanch, Michael Ortega
PERVASIVE
2005
Springer
15 years 11 months ago
Mobile Phones as Pointing Devices
This article outlines two techniques that allow the mobile phone to be used as a pointing device for public terminals and large public displays. Our research has produced two comp...
Rafael Ballagas, Michael Rohs, Jennifer G. Sherida...
ASSETS
2006
ACM
15 years 12 months ago
Dynamically adapting GUIs to diverse input devices
Many of today’s desktop applications are designed for use with a pointing device and keyboard. Someone with a disability, or in a unique environment, may not be able to use one ...
Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li
SIBGRAPI
2003
IEEE
15 years 11 months ago
Picking and Snapping for 3D Input Devices
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...