For autonomous artificial decision-makers to solve realistic tasks, they need to deal with searching through large state and action spaces under time pressure. We study the probl...
The main purpose of this paper is to introduce the idea of tatami tilings, and to present some of the many interesting and fun questions that arise when studying them. Roughly spea...
Alejandro Erickson, Frank Ruskey, Mark Schurch, Je...
We report on an extension of Haskell with open type-level functions and equality constraints that unifies earlier work on GADTs, functional dependencies, and associated types. The...
Tom Schrijvers, Simon L. Peyton Jones, Manuel M. T...
We present a Mutation-based Validation Paradigm (MVP) technology that can handle complete high-level microprocessor implementations and is based on explicit design error modeling, ...
We present a new class of games, local-effect games (LEGs), which exploit structure in a different way from other compact game representations studied in AI. We show both theoreti...