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MTA
2002
83views more  MTA 2002»
15 years 6 months ago
A Model for Availability of Quality of Service in Distributed Multimedia Systems
In this paper we introduce a new model for the definition and the implementation of quality of service (QoS) in distributed multimedia systems. The model provides both the users an...
Athanasios G. Malamos, Elias N. Malamas, Theodora ...
CORR
2007
Springer
117views Education» more  CORR 2007»
15 years 6 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
ICIP
2010
IEEE
15 years 4 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
TMC
2011
164views more  TMC 2011»
15 years 1 months ago
Security Games for Vehicular Networks
—Vehicular networks (VANETs) can be used to improve transportation security, reliability, and management. This paper investigates security aspects of VANETs within a game-theoret...
Tansu Alpcan, Sonja Buchegger
DAC
2011
ACM
14 years 6 months ago
Generalized reliability-oriented energy management for real-time embedded applications
DVFS remains an important energy management technique for embedded systems. However, its negative impact on transient fault rates has been recently shown. In this paper, we propos...
Baoxian Zhao, Hakan Aydin, Dakai Zhu