Abstract. This work proposes an approach for managing multimedia information associated to 3D environments navigated by the user. The influence of context (location, user profile, ...
We demonstrate applications of psycholinguistic and sublexical information for learning Chinese characters. The knowledge about the grapheme-phoneme conversion (GPC) rules of lang...
Abstract. This paper deals with the parallel raytracing part of virtualreality system PROLAND, developed at the home institution of authors. It describes an actual implementation o...
gn: abstraction and reuse. The authors present an ESL design flow using the Gezel language. Using several very different design examples, they this design flow supports their case ...
As part of an NSF-funded IT Workforce grant, the authors conducted ethnographic research to provide deep understanding to the learning environment of computer science classrooms. ...
Lecia Jane Barker, Kathy Garvin-Doxas, Michele H. ...