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CANDC
2005
ACM
15 years 8 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
CSCW
2008
ACM
15 years 8 months ago
Situated practices of looking: visual practice in an online world
Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effect...
Lilly Irani, Gillian R. Hayes, Paul Dourish
CSCW
2008
ACM
15 years 8 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
EUROGP
2008
Springer
15 years 8 months ago
In Silicon No One Can Hear You Scream: Evolving Fighting Creatures
Abstract. Virtual creatures operating in a physically realistic 3D environment, as originally introduced by Karl Sims, provide a challenging domain for artificial evolution. Howeve...
Thomas Miconi
EDM
2008
108views Data Mining» more  EDM 2008»
15 years 7 months ago
Do Students Who See More Concepts in an ITS Learn More?
Active engagement in the subject material has been strongly linked to deeper learning. In traditional teaching environments, even though the student might be presented with new con...
Moffat Mathews, Tanja Mitrovic