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IWEC
2004
15 years 7 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
MBUI
2004
104views User Interface» more  MBUI 2004»
15 years 7 months ago
An EUD Approach for Making MBUI Practical
In this paper, we present our perspective on Model-Based User Interfaces (hereafter MBUI) paradigm and provide with our experience in this area combining high-level knowledge-base...
José A. Macías, Pablo Castells
WSC
2001
15 years 7 months ago
Dispatching heuristic for wafer fabrication
As the semiconductor industry moves into the next millennium, companies increasingly will be faced with production obstacles that impede their ability to remain competitive. Effec...
Loo Hay Lee, Loon Ching Tang, Soon Chee Chan
ANLP
1997
78views more  ANLP 1997»
15 years 7 months ago
EasyEnglish: A Tool for Improving Document Quality
We describe the authoring tool, EasyEnglish, which is part of IBM's internal SGML editing environment, Information Development Workbench. EasyEnglish helps writers produce cl...
Arendse Bernth
NIPS
2000
15 years 7 months ago
The Manhattan World Assumption: Regularities in Scene Statistics which Enable Bayesian Inference
Preliminary work by the authors made use of the so-called "Manhattan world" assumption about the scene statistics of city and indoor scenes. This assumption stated that ...
James M. Coughlan, Alan L. Yuille