Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
In this paper, we present our perspective on Model-Based User Interfaces (hereafter MBUI) paradigm and provide with our experience in this area combining high-level knowledge-base...
As the semiconductor industry moves into the next millennium, companies increasingly will be faced with production obstacles that impede their ability to remain competitive. Effec...
We describe the authoring tool, EasyEnglish, which is part of IBM's internal SGML editing environment, Information Development Workbench. EasyEnglish helps writers produce cl...
Preliminary work by the authors made use of the so-called "Manhattan world" assumption about the scene statistics of city and indoor scenes. This assumption stated that ...