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» An Authoring Environment for E-Learning
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CHI
2005
ACM
16 years 6 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
IUI
2009
ACM
16 years 3 months ago
A probabilistic mental model for estimating disruption
Adaptive software systems are intended to modify their appearance, performance or functionality to the needs and preferences of different users. A key bottleneck in building effec...
Bowen Hui, Grant Partridge, Craig Boutilier
ICIDS
2009
Springer
16 years 1 months ago
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
This paper introduces PoliCultura, a project created by Politecnico di Milano for the Italian schools, which has just completed three years of deployment. Participating classes (wi...
Nicoletta Di Blas, Franca Garzotto, Paolo Paolini,...
CANDC
2009
ACM
16 years 29 days ago
Discovery is never by chance: designing for (un)serendipity
Serendipity has a long tradition in the history of science as having played a key role in many significant discoveries. Computer scientists, valuing the role of serendipity in dis...
Paul André, m. c. schraefel, Jaime Teevan, ...
CANDC
2009
ACM
16 years 29 days ago
Children's storytelling and programming with robotic characters
We introduce mixed physical and digital authoring environments for children, which invite them to create stories with enriched drawings that are programmed to control robotic char...
Kimiko Ryokai, Michael Jongseon Lee, Jonathan Mica...