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CGF
2004
82views more  CGF 2004»
15 years 6 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
AI
1999
Springer
15 years 6 months ago
Experiences with an Interactive Museum Tour-Guide Robot
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular, distributed software architecture, which integrates localiz...
Wolfram Burgard, Armin B. Cremers, Dieter Fox, Dir...
HCI
2009
15 years 4 months ago
Development of an Evaluation Method for Office Work Productivity
The authors have developed a performance test, CPTOP2 (Cognitive Performance Test of Productivity), which consists of four task tests to evaluate cognitive abilities of office work...
Kazune Miyagi, Hiroshi Shimoda, Hirotake Ishii, Ke...
CHI
2009
ACM
16 years 7 months ago
Designing trustworthy situated services: an implicit and explicit assessment of locative images-effect on trust
This paper examines a visual design element unique to situated, hot-spot style, services: locativeness. This is the extent to which the media representing a service relates to its...
Vassilis Kostakos, Ian Oakley
CHI
2005
ACM
16 years 6 months ago
Imprints of place: creative expressions of the museum experience
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...