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» An Artificial Chemistry for Networking
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AIIDE
2006
15 years 7 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
FLAIRS
2006
15 years 7 months ago
Coalition Formation Meets Information Theory
The process of coalition formation, where distinct autonomous agents come together to act as a coherent group is an important form of interaction in multiagent systems. Previous w...
Victor Palmer, Thomas R. Ioerger
AROBOTS
2010
180views more  AROBOTS 2010»
15 years 6 months ago
Reactive direction control for a mobile robot: a locust-like control of escape direction emerges when a bilateral pair of model
Locusts possess a bilateral pair of uniquely identifiable visual neurons that respond vigorously to the image of an approaching object. These neurons are called the lobula giant m...
Shigang Yue, Roger D. Santer, Yoshifumi Yamawaki, ...
BMCBI
2011
15 years 1 months ago
NClassG+: A classifier for non-classically secreted Gram-positive bacterial proteins
Background: Most predictive methods currently available for the identification of protein secretion mechanisms have focused on classically secreted proteins. In fact, only two met...
Daniel Restrepo-Montoya, Camilo Pino, Luis F. Ni&n...
KDD
2005
ACM
192views Data Mining» more  KDD 2005»
16 years 6 months ago
Modeling and predicting personal information dissemination behavior
In this paper, we propose a new way to automatically model and predict human behavior of receiving and disseminating information by analyzing the contact and content of personal c...
Xiaodan Song, Ching-Yung Lin, Belle L. Tseng, Ming...