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AI
2002
Springer
15 years 6 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
AI
2000
Springer
15 years 6 months ago
Stochastic dynamic programming with factored representations
Markov decisionprocesses(MDPs) haveproven to be popular models for decision-theoretic planning, but standard dynamic programming algorithms for solving MDPs rely on explicit, stat...
Craig Boutilier, Richard Dearden, Moisés Go...
CORR
2002
Springer
89views Education» more  CORR 2002»
15 years 6 months ago
NetNeg: A Connectionist-Agent Integrated System for Representing Musical Knowledge
Thesystempresented here showsthe feasibility of modcling the knowledgeinvolved in a complexmusical activity by integrating sub-symbolicand symbolicprocesses. Thisresearch focuses ...
Claudia V. Goldman, Dan Gang, Jeffrey S. Rosensche...
KI
2002
Springer
15 years 6 months ago
Representation of Behavioral Knowledge for Planning and Plan-Recognition in a Cognitive Vision System
The algorithmic generation of textual descriptions of image sequences requires conceptual knowledge. In our case, a stationary camera recorded image sequences of road traffic scene...
Michael Arens, Hans-Hellmut Nagel
IBERAMIA
2010
Springer
15 years 5 months ago
A Visual Grammar for Face Detection
Several methods have been developed for face detection with certain success, however these tend to fail under difficult conditions such as partial occlusions and changes in orienta...
Augusto Meléndez, Luis Enrique Sucar, Eduar...