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» An Artificial Chemistry for Networking
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AIIDE
2009
15 years 7 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
PRL
2008
81views more  PRL 2008»
15 years 6 months ago
Selecting and constructing features using grammatical evolution
A novel method for feature selection and construction is introduced. The method improves the classification accuracy, utilizing the well-established technique of grammatical evolu...
Dimitris Gavrilis, Ioannis G. Tsoulos, Evangelos D...
NIPS
2000
15 years 7 months ago
Processing of Time Series by Neural Circuits with Biologically Realistic Synaptic Dynamics
Experimental data show that biological synapses behave quite differently from the symbolic synapses in common artificial neural network models. Biological synapses are dynamic, i....
Thomas Natschläger, Wolfgang Maass, Eduardo D...
TKDE
2008
114views more  TKDE 2008»
15 years 6 months ago
Neural-Based Learning Classifier Systems
UCS is a supervised learning classifier system that was introduced in 2003 for classification in data mining tasks. The representation of a rule in UCS as a univariate classificati...
Hai Huong Dam, Hussein A. Abbass, Chris Lokan, Xin...
CEC
2007
IEEE
16 years 22 days ago
Evolving cooperation in the non-iterated prisoner's dilemma: A social network inspired approach
— Online service provision is becoming increasingly decentralized as system designers pursue the benefits gained from utilizing nodes at the periphery of the network. However, d...
T. S. Ellis, X. Yao