Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...
There are p heterogeneous objects to be assigned to n competing agents (n > p)
each with unit demand. It is required to design a Groves mechanism for this assignment problem
s...
There are p heterogeneous objects to be assigned to n
competing agents (n > p) each with unit demand. It is
required to design a Groves mechanism for this assignment
problem ...
We consider surveillance problems to be a set of system- adversary interaction problems in which an adversary can be modeled as a rational (selfish) agent trying to maximize his ...