We describe the architecture of an interactive, “believable” agent with personality, called user agent, which can act on behalf of a user in various multi-user game contexts, w...
This paper considers the use of software mobile agents as proxy agents, to provide seamless mobility and cater for heterogeneous devices and network characteristics. We specificall...
We suggest that a process-like notion of strategy is relevant in the context of interactions in systems of self-interested agents. In this view, strategies are not plans formulated...
Brandenburger, Friedenberg, and Keisler provide an epistemic characterization of iterated admissibility (i.e., iterated deletion of weakly dominated strategies) where uncertainty ...
Abstract. We describe an approach for learning the model of the opponent in spatio-temporal negotiation. We use the Children in the Rectangular Forest canonical problem as an examp...