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IEEECGIV
2005
IEEE
15 years 12 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
MOBICOM
2005
ACM
15 years 12 months ago
Assignment of dynamic transmission range based on estimation of vehicle density
Vehicular Ad Hoc Networks (VANET) have several characteristics that distinguish them from other ad hoc networks. Among those is the rapid change in topology due to traffic jams, w...
Maen M. Artimy, William Robertson, William J. Phil...
UIST
2005
ACM
15 years 12 months ago
Metisse is not a 3D desktop!
Twenty years after the general adoption of overlapping windows and the desktop metaphor, modern window systems differ mainly in minor details such as window decorations or mouse a...
Olivier Chapuis, Nicolas Roussel
ECAL
2005
Springer
15 years 12 months ago
On Convergence of Dynamic Cluster Formation in Multi-agent Networks
Efficient hierarchical architectures for reconfigurable and adaptive multi-agent networks require dynamic cluster formation among the set of nodes (agents). In the absence of cen...
Mikhail Prokopenko, Piraveenan Mahendra rajah, Pet...
GECCO
2005
Springer
130views Optimization» more  GECCO 2005»
15 years 12 months ago
ATNoSFERES revisited
ATNoSFERES is a Pittsburgh style Learning Classifier System (LCS) in which the rules are represented as edges of an Augmented Transition Network. Genotypes are strings of tokens ...
Samuel Landau, Olivier Sigaud, Marc Schoenauer