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» An Architecture for Interactive Context-Aware Applications
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HPDC
2007
IEEE
16 years 19 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
GECCO
2007
Springer
187views Optimization» more  GECCO 2007»
16 years 13 days ago
Defining implicit objective functions for design problems
In many design tasks it is difficult to explicitly define an objective function. This paper uses machine learning to derive an objective in a feature space based on selected examp...
Sean Hanna
IEEECGIV
2006
IEEE
16 years 10 days ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
EDO
2005
Springer
15 years 11 months ago
Generating connectors for heterogeneous deployment
re connector is an abstraction capturing interactions among components. Apart from middleware independence, connectors provide additional services (e.g., adaptation, synchronizati...
Ondrej Galik, Tomás Bures
MATES
2005
Springer
15 years 11 months ago
A Goal Deliberation Strategy for BDI Agent Systems
One aspect of rational behavior is that agents can pursue multiple goals in parallel. Current BDI theory and systems do not provide a theoretical or architectural framework for dec...
Alexander Pokahr, Lars Braubach, Winfried Lamersdo...