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AAAI
2012
13 years 9 months ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
DALT
2003
Springer
15 years 11 months ago
Extending the Operational Semantics of a BDI Agent-Oriented Programming Language for Introducing Speech-Act Based Communication
Work on agent communication languages has since long striven to achieve adequate speech act semantics; partly, the problem is that references to an agent’s architecture (in parti...
Álvaro F. Moreira, Renata Vieira, Rafael H....
MA
1999
Springer
110views Communications» more  MA 1999»
15 years 10 months ago
Hive: Distributed Agents for Networking Things
Hive is a distributed agents platform, a decentralized system for building applications by networking local system resources. This paper presents the architecture of Hive, concent...
Nelson Minar, Matthew Gray, Oliver Roup, Raffi Kri...
WSC
2000
15 years 7 months ago
Use of discrete event simulation to validate an agent based scheduling engine
This paper discusses the use of simulation in a new context. Most often QUEST is viewed as a stand-alone simulation tool to analyze and understand shop floor behavior. It has rare...
Shubhabrata Biswas, Sara Merchawi
IAT
2008
IEEE
15 years 6 months ago
Scaling Up Multi-agent Reinforcement Learning in Complex Domains
TD-FALCON (Temporal Difference - Fusion Architecture for Learning, COgnition, and Navigation) is a class of self-organizing neural networks that incorporates Temporal Difference (...
Dan Xiao, Ah-Hwee Tan