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» An Architecture for Distributed Simulation Games
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ISCC
2002
IEEE
144views Communications» more  ISCC 2002»
15 years 11 months ago
A hierarchical distributed protocol for MPLS path creation
Network service provisioning involves the control of network resources through signaling, routing and management protocols that achieve Quality of Service and Traffic Engineering ...
Mohamed El-Darieby, Dorina C. Petriu, Jerry Rolia
JSAC
2007
107views more  JSAC 2007»
15 years 6 months ago
DESENT: decentralized and distributed semantic overlay generation in P2P networks
Abstract— The current approach in web searching, i.e., centralized search engines, rises issues that question their future applicability: 1) coverage and scalability, 2) freshnes...
Christos Doulkeridis, Kjetil Nørvåg, ...
TWC
2008
176views more  TWC 2008»
15 years 6 months ago
Asynchronous distributed power and rate control in ad hoc networks: a game-theoretic approach
This paper analyzes distributed asynchronous power and rate control for wireless ad hoc networks. Importantly, all network transmitters are considered to be independent of any mana...
Stepán Kucera, Sonia Aïssa, Koji Yamam...
TC
2002
15 years 6 months ago
Dynamically Selecting Optimal Distribution Strategies for Web Documents
To improve the scalability of the Web it is common practice to apply caching and replication techniques. Numerous strategies for placing and maintaining multiple copies of Web doc...
Guillaume Pierre, Maarten van Steen, Andrew S. Tan...
CCR
2006
103views more  CCR 2006»
15 years 6 months ago
A distributed traffic control scheme based on edge-centric resource management
The correct admission of flows in the Differentiated Services (DiffServ) environment is critical to provide stable and predictable quality of service (QoS) to the end user. Withou...
Yingxin Jiang, Aaron Striegel