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» An Architecture for Compressive Imaging
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EUROGRAPHICS
2010
Eurographics
16 years 2 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
HAPTICS
2009
IEEE
16 years 1 months ago
Perceptual coding of haptic data in time-delayed teleoperation
In telepresence and teleaction systems the haptic communication channel plays a central role. As it closes a global control loop any introduced communication delay possibly destab...
Iason Vittorias, Julius Kammerl, Sandra Hirche, Ec...
INDIASE
2009
ACM
16 years 1 months ago
Computing dynamic clusters
When trying to reverse engineer software, execution trace analysis is increasingly used. Though, by using this technique we are quickly faced with an enormous amount of data that ...
Philippe Dugerdil, Sebastien Jossi
IROS
2008
IEEE
129views Robotics» more  IROS 2008»
16 years 27 days ago
Recognizing texture and hardness by touch
Abstract— We have experimented with different neural network based architectures for bio-inspired self-organizing texture and hardness perception systems. To this end we have dev...
Magnus Johnsson, Christian Balkenius
MMSP
2008
IEEE
181views Multimedia» more  MMSP 2008»
16 years 27 days ago
Camera motion-constraint video codec selection
—In recent years advanced video codecs have been developed, such as standardized in MPEG-4. The latest video codec H.264/AVC provides compression performance superior to previous...
Andreas Krutz, Sebastian Knorr, Matthias Kunter, T...