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» An Architecture for Compressive Imaging
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SIGGRAPH
2000
ACM
15 years 11 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
ICIP
2009
IEEE
15 years 4 months ago
Synthesis-in-the-loop for video texture coding
In this paper, we present an algorithm using dynamic texture synthesis for closed-loop video coding. Video textures, or so-called dynamic textures are video sequences with moving ...
Aleksandar Stojanovic, Mathias Wien, Thiow Keng Ta...
ICIP
2003
IEEE
16 years 8 months ago
Quaternion matrix singular value decomposition and its applications for color image processing
In this paper, we first discuss the singular value decomposition (SVD) of a quaternion matrix and propose an algorithm to calculate the SVD of a quaternion matrix using its equiva...
Soo-Chang Pei, Ja-Han Chang, Jian-Jiun Ding
ICIP
2002
IEEE
15 years 11 months ago
Detection and segmentation of sweeps in color graphics images
Business graphics are an important class of digital imagery. Such images are computer-generated, and comprise synthetic elements such as solid fills, line art, and color sweeps. O...
Salil Prabhakar, Hui Cheng, Raja Bala, John C. Han...
MM
1994
ACM
143views Multimedia» more  MM 1994»
15 years 11 months ago
Quad-Tree Segmentation for Texture-Based Image Query
In this paper we propose a technique for segmenting images by texture content with application to indexing images in a large image database. Using a quad-tree decomposition, textu...
Jonathan M. Smith, Shih-Fu Chang