The goal of the research is creation of an adaptation mechanism for the delivery of threedimensional content. The adaptation of content, for various network and terminal capabilit...
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, St...
In this paper we discuss issues related to the highperformance implementation of collective communications operations on distributed-memory computer architectures. Using a combina...
E. W. Chan, M. F. Heimlich, Avi Purkayastha, Rober...
This paper describes and discusses the work carried on in the context of the CORTEX project, for the development of adaptive real-time applications in wormhole based systems. The ...
Pedro Martins, Paulo Jorge Paiva de Sousa, Antonio...
Efficient data movement is an important part of any highperformance I/O system, but it is especially critical for the current and next-generation of massively parallel processing ...
Ron Oldfield, Patrick Widener, Arthur B. Maccabe, ...
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...