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» An Architectural Discussion on DSPL
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CGI
2004
IEEE
15 years 10 months ago
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework
The goal of the research is creation of an adaptation mechanism for the delivery of threedimensional content. The adaptation of content, for various network and terminal capabilit...
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, St...
CLUSTER
2004
IEEE
15 years 10 months ago
On optimizing collective communication
In this paper we discuss issues related to the highperformance implementation of collective communications operations on distributed-memory computer architectures. Using a combina...
E. W. Chan, M. F. Heimlich, Avi Purkayastha, Rober...
DSN
2004
IEEE
15 years 10 months ago
Dependable Adaptive Real-Time Applications in Wormhole-based Systems
This paper describes and discusses the work carried on in the context of the CORTEX project, for the development of adaptive real-time applications in wormhole based systems. The ...
Pedro Martins, Paulo Jorge Paiva de Sousa, Antonio...
CLUSTER
2006
IEEE
15 years 10 months ago
Efficient Data-Movement for Lightweight I/O
Efficient data movement is an important part of any highperformance I/O system, but it is especially critical for the current and next-generation of massively parallel processing ...
Ron Oldfield, Patrick Widener, Arthur B. Maccabe, ...
DSVIS
2006
Springer
15 years 10 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts