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WSCG
2004
189views more  WSCG 2004»
15 years 8 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
VCIP
2003
15 years 8 months ago
Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification
In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometr...
Eun-Young Chang, Chung-Hyun Ahn, Yo-Sung Ho
ATAL
2010
Springer
15 years 7 months ago
Point-based policy generation for decentralized POMDPs
Memory-bounded techniques have shown great promise in solving complex multi-agent planning problems modeled as DEC-POMDPs. Much of the performance gains can be attributed to pruni...
Feng Wu, Shlomo Zilberstein, Xiaoping Chen
GLVLSI
2010
IEEE
168views VLSI» more  GLVLSI 2010»
15 years 7 months ago
A revisit to voltage partitioning problem
We revisit voltage partitioning problem when the mapped voltages of functional units are predetermined. If energy consumption is estimated by formulation E = CV 2 , a published wo...
Tao Lin, Sheqin Dong, Bei Yu, Song Chen, Satoshi G...
CGF
2010
111views more  CGF 2010»
15 years 6 months ago
One Point Isometric Matching with the Heat Kernel
A common operation in many geometry processing algorithms consists of finding correspondences between pairs of shapes by finding structure-preserving maps between them. A particul...
Maks Ovsjanikov, Quentin Mérigot, Facundo M...
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