Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometr...
Memory-bounded techniques have shown great promise in solving complex multi-agent planning problems modeled as DEC-POMDPs. Much of the performance gains can be attributed to pruni...
We revisit voltage partitioning problem when the mapped voltages of functional units are predetermined. If energy consumption is estimated by formulation E = CV 2 , a published wo...
Tao Lin, Sheqin Dong, Bei Yu, Song Chen, Satoshi G...
A common operation in many geometry processing algorithms consists of finding correspondences between pairs of shapes by finding structure-preserving maps between them. A particul...