This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global illumination problem in polyhedral environments. The approach combines ideas fro...
Dani Lischinski, Filippo Tampieri, Donald P. Green...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Recently the problem of dimensionality reduction has received a lot of interests in many fields of information processing. We consider the case where data is sampled from a low d...
Agents often have to construct plans that obey resource limits for continuous resources whose consumption can only be characterized by probability distributions. While Markov Deci...