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CORR
2007
Springer
170views Education» more  CORR 2007»
15 years 6 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 10 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
PDSE
2000
86views more  PDSE 2000»
15 years 7 months ago
A Principled Approach to Supporting Adaptation in Distributed Mobile Environments
To support multimedia applications in mobile environments, it will be necessary for applications to be aware of the underlying environmental conditions, and also to be able to ada...
Gordon S. Blair, Geoff Coulson, Anders Andersen, L...
ISORC
2009
IEEE
16 years 1 months ago
Adding Timing-Awareness to AUTOSAR Basic-Software -- A Component Based Approach
AUTOSAR as specified in its current version fosters timing-constraints at application level to support the development of real-time automotive applications. However, the standard...
Dietmar Schreiner, Markus Schordan, Jens Knoop
CVPR
2007
IEEE
16 years 8 months ago
Cordless portable multi-view fringe projection system for 3D reconstruction
A newly devised lightweight sensor head, combining a digital LED projector and two cameras in a stereo arrangement with access to even complicated measurable object details, is pr...
Christian Bräuer-Burchardt, Christoph Munkelt...