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ACMACE
2005
ACM
15 years 12 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
HPDC
1997
IEEE
15 years 10 months ago
Supporting Parallel Applications on Clusters of Workstations: The Intelligent Network Interface Approach
This paper presents a novel networking architecture designed for communication intensive parallel applications running on clusters of workstations (COWs) connected by highspeed ne...
Marcel-Catalin Rosu, Karsten Schwan, Richard Fujim...
FTDCS
1997
IEEE
15 years 10 months ago
Analysing the behaviour of distributed software architectures: a case study
A Software Architecture is the overall structure of a system in terms of its constituent components and their interconnections. In this paper, we describe work to associate behavi...
Jeff Magee, Jeff Kramer, Dimitra Giannakopoulou
IPPS
1998
IEEE
15 years 10 months ago
HIPIQS: A High-Performance Switch Architecture Using Input Queuing
Switch-based interconnects are used in a number of application domains including parallel system interconnects, local area networks, and wide area networks. However, very few swit...
Rajeev Sivaram, Craig B. Stunkel, Dhabaleswar K. P...
JSS
2008
96views more  JSS 2008»
15 years 6 months ago
Documenting after the fact: Recovering architectural design decisions
Software architecture documentation helps people in understanding the software architecture of a system. In practice, software architectures are often documented after the fact, i...
Anton Jansen, Jan Bosch, Paris Avgeriou