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DIGRA
2005
Springer
16 years 8 days ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
DIGRA
2005
Springer
16 years 8 days ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
EMSOFT
2005
Springer
16 years 8 days ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
ESOP
2005
Springer
16 years 8 days ago
Asserting Bytecode Safety
Abstract. We instantiate an Isabelle/HOL framework for proof carrying code to Jinja bytecode, a downsized variant of Java bytecode featuring objects, inheritance, method calls and ...
Martin Wildmoser, Tobias Nipkow
GECCO
2005
Springer
156views Optimization» more  GECCO 2005»
16 years 8 days ago
Parameterized versus generative representations in structural design: an empirical comparison
Any computational approach to design, including the use of evolutionary algorithms, requires the transformation of the domain-specific knowledge into a formal design representatio...
Rafal Kicinger, Tomasz Arciszewski, Kenneth A. De ...
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