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IWEC
2010
15 years 8 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
LWA
2008
15 years 8 months ago
Computational Intelligence for Communication and Cooperation Guidance in Adaptive E-Learning Systems
Adaptivity has become a prominent research topic during the past decades. There is a variety of application areas where adaptation can add benefit to systems, reaching from shoppi...
Mirjam Köck
AAAI
2006
15 years 8 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
DICTA
2003
15 years 8 months ago
Computing Image-Based Reprojection Error on Graphics Hardware
This paper describes a novel approach to the problem of recovering information from an image set by comparing the radiance of hypothesised point correspondences. This method is app...
John W. Bastian, Anton van den Hengel
VMV
2004
103views Visualization» more  VMV 2004»
15 years 8 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...