We describe an approach to using one logic to reason about specifications written in a second logic. One level of logic, called the "reasoning logic", is used to state th...
We introduce and motivate crowd computing, which combines mobile devices and social interactions to achieve large-scale distributed computation. An opportunistic network of mobile...
Derek Gordon Murray, Eiko Yoneki, Jon Crowcroft, S...
We develop first-order smoothing techniques for saddle-point problems that arise in the Nash equilibria computation of sequential games. The crux of our work is a construction of ...
Users' tasks are typically a sequence of steps. Today, the goal of Pervasive Computing applications ? to support users in their tasks by using context information ? is only p...
Stephan Urbanski, Christian Becker, Kurt Rothermel
In this work we discuss a range of approaches to full-system simulation of distributed memory parallel computers, with emphasis on the interconnection network. We present our envi...