We present a Coq-formalised proof that all non-cooperative, sequential games have a Nash equilibrium point. Our proof methodology follows the style advocated by LCFstyle theorem p...
This paper presents a technique for computing the geometry of objects with general reflectance properties from images. For surfaces with varying material properties, a full segmen...
Pervasive computing applications must be engineered to provide unprecedented levels of flexibility in order to reconfigure and adapt in response to changes in computing resources ...
At our university, we have a number of small-tomedium-size compute clusters and some technical simulations which could benefit from using several of these clusters simulaneously....
Hierarchical matrices (H-matrices) approximate matrices in a data-sparse way, and the approximate arithmetic for H-matrices is almost optimal. In this paper we present an algebrai...