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VISUALIZATION
1999
IEEE
15 years 10 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
VISUALIZATION
1997
IEEE
15 years 9 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
IV
2005
IEEE
99views Visualization» more  IV 2005»
15 years 11 months ago
Heterogeneous Objects Modelling and Rendering Using Implicit Complexes
This paper describes a technology for modelling and rendering heterogeneous objects containing entities of various dimensionalities within a cellular-functional framework based on...
Elena Kartasheva, Valery Adzhiev, Peter Comninos, ...
ICIP
2002
IEEE
15 years 11 months ago
Multi-resolution space carving using level set methods
We present a multi-resolution space carving algorithm that reconstructs a 3D model of visual scene photographed by a calibrated digital camera placed at multiple viewpoints. Our a...
Gregory G. Slabaugh, Ronald W. Schafer, Mat C. Han...
VISUALIZATION
2005
IEEE
15 years 11 months ago
Batched Multi Triangulation
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolu...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...