We formally specify the interpretation stage in a dual state space human-computer interaction cycle. This is done by extending / reorganising our previous cognitive architecture. I...
Rimvydas Ruksenas, Paul Curzon, Jonathan Back, Ann...
Abstract: Observation is a fundamental interaction pattern in today's computerbased systems. Adopting observation as the main modelling criterion, computer-based systems can b...
Abstract. There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be ab...
A model for movement time for scrolling is developed and verified experimentally. It is hypothesized that the maximum scroll speed is a constant at which the target can be perceiv...
We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers : Behavior, specified as a set of transitio...