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INTETAIN
2005
Springer
16 years 8 days ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
PKDD
2004
Springer
324views Data Mining» more  PKDD 2004»
16 years 4 days ago
Orange: From Experimental Machine Learning to Interactive Data Mining
Abstract. Orange (www.ailab.si/orange) is a suite for machine learning and data mining. It can be used though scripting in Python or with visual programming in Orange Canvas using ...
Janez Demsar, Blaz Zupan, Gregor Leban, Tomaz Curk
FM
2003
Springer
146views Formal Methods» more  FM 2003»
16 years 4 hour ago
Interacting State Machines for Mobility
We present two instantiations of generic Interactive State Machines (ISMs) with mobility features which are useful for modeling and verifying dynamically changing mobile systems. I...
Thomas A. Kuhn, David von Oheimb
CIVR
2010
Springer
254views Image Analysis» more  CIVR 2010»
15 years 11 months ago
Video scene analysis of interactions between humans and vehicles using event context
In this paper, we present a methodology to estimate a detailed state of a video scene involving multiple humans and vehicles. In order to annotate and retrieve videos containing a...
M. S. Ryoo, Jong Taek Lee, Jake K. Aggarwal
MDM
2010
Springer
209views Communications» more  MDM 2010»
15 years 11 months ago
An Interactive-Voting Based Map Matching Algorithm
—Matching a raw GPS trajectory to roads on a digital map is often referred to as the Map Matching problem. However, the occurrence of the low-sampling-rate trajectories (e.g. one...
Jing Yuan, Yu Zheng, Chengyang Zhang, Xing Xie, Gu...