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CGA
2006
15 years 6 months ago
Declarative Optimization-Based Drama Management in Interactive Fiction
takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
MMS
2008
15 years 6 months ago
Non-linear interactive media productions
Creating non-linear interactive media is a challenging task. In this paper we summarise our findings with non-linear, interactive movie productions. We carry out this discussion b...
Michael Hausenblas
ICAS
2008
IEEE
151views Robotics» more  ICAS 2008»
16 years 1 months ago
A Transformational Approach for Pattern-Based Design of User Interfaces
A pattern-based approach to user interface development is presented that is explicitly based on artifacts contained in a task and a domain models. Exploiting a task model or a dom...
Costin Pribeanu, Jean Vanderdonckt
AROBOTS
2008
100views more  AROBOTS 2008»
15 years 6 months ago
Human friendship estimation model for communication robots
Based on the analysis of non-verbal inter-human interaction, this paper proposes a model for estimating human friendships in the presence of a humanoid robot. Our previous study i...
Takayuki Kanda, Shogo Nabe, Kazuo Hiraki, Hiroshi ...
VRCAI
2009
ACM
16 years 1 months ago
Modelling socially intelligent virtual humans
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....
Nadia Magnenat-Thalmann