takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
Creating non-linear interactive media is a challenging task. In this paper we summarise our findings with non-linear, interactive movie productions. We carry out this discussion b...
A pattern-based approach to user interface development is presented that is explicitly based on artifacts contained in a task and a domain models. Exploiting a task model or a dom...
Based on the analysis of non-verbal inter-human interaction, this paper proposes a model for estimating human friendships in the presence of a humanoid robot. Our previous study i...
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....