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CGF
2002
93views more  CGF 2002»
15 years 6 months ago
Transparency in Interactive Technical Illustrations
This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawin...
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl
SPIN
2010
Springer
15 years 4 months ago
Time-Bounded Reachability in Distributed Input/Output Interactive Probabilistic Chains
Abstract. We develop an algorithm to compute timed reachability probabilities for distributed models which are both probabilistic and nondeterministic. To obtain realistic results ...
Georgel Calin, Pepijn Crouzen, Pedro R. D'Argenio,...
CSB
2005
IEEE
110views Bioinformatics» more  CSB 2005»
16 years 4 days ago
A Topological Measurement for Weighted Protein Interaction Network
High-throughput methods for detecting protein-protein interactions (PPI) have given researchers an initial global picture of protein interactions on a genomic scale. The usefulnes...
Pengjun Pei, Aidong Zhang
HRI
2009
ACM
16 years 1 months ago
The oz of wizard: simulating the human for interaction research
The Wizard of Oz experiment method has a long tradition of acceptance and use within the field of human-robot interaction. The community has traditionally downplayed the importanc...
Aaron Steinfeld, Odest Chadwicke Jenkins, Brian Sc...
FUIN
2006
97views more  FUIN 2006»
15 years 6 months ago
Interactive Systems with Registers and Voices
We present a model and a core programming language appropriate for modeling and programming interactive computing systems. The model consists of rv-systems (interactive systems wit...
Gheorghe Stefanescu