Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
A novel procedure for segmenting a set of scattered 3D data obtained from a head and shoulders multiview sequence is presented. The procedure consists of two steps. In the first ...
1 In this paper we present a novel multiscale approach to recovery of nonrigid motion from sequences of registered intensity and range images. The main idea of our approach is that...
This paper presents a method and a tool for building trustable OO components. The methodology is based on an integrated design and test approach for OO software components. It is ...