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» An Active Self-Optimizing Multiplayer Gaming Architecture
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156
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IEEEAMS
2003
IEEE
16 years 21 days ago
An Active Self-Optimizing Multiplayer Gaming Architecture
Venkatraman Ramakrishna, Max Robinson, Kevin Eusti...
EUROPAR
2009
Springer
16 years 1 days ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
199
Voted
KIVS
2009
Springer
16 years 1 months ago
A Middleware for the Controlled Information Exchange Between Online Games and Internet Applications
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Sonja Bergsträsser, Tomas Hildebrandt, Christ...