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CHI
2011
ACM
14 years 10 months ago
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Although touch-screen laptops are increasing in popularity, users still do not comfortably rely on touch in these environments, as current software interfaces were not designed fo...
Xing-Dong Yang, Tovi Grossman, Pourang Irani, Geor...
ICPADS
2008
IEEE
16 years 24 days ago
Quality of Service for Peer-to-Peer Based Networked Virtual Environments
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
Marc Brogle, Dragan Milic, Torsten Braun
BROADNETS
2006
IEEE
16 years 13 days ago
Sensor Localization and Camera Calibration in Distributed Camera Sensor Networks
— Camera sensors constitute an information rich sensing modality with many potential applications in sensor networks. Their effectiveness in a sensor network setting however grea...
Andrew Barton-Sweeney, Dimitrios Lymberopoulos, An...
SI3D
2003
ACM
15 years 11 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ACMDIS
2000
ACM
15 years 10 months ago
Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design
This paper describes the experience gained in the case study of adapting the Bridge, a GUI design method to the design of non-GUI interactive consumer products. An industrial desi...
Simo Säde, Katja Battarbee