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FDG
2009
ACM
16 years 1 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
COOPIS
2004
IEEE
15 years 10 months ago
Dynamic Access Control for Ubiquitous Environments
Current ubiquitous computing environments provide many kinds of information. This information may be accessed by different users under varying conditions depending on various conte...
Jehan Wickramasuriya, Nalini Venkatasubramanian
ECBS
1999
IEEE
171views Hardware» more  ECBS 1999»
15 years 11 months ago
Metamodeling - Rapid Design and Evolution of Domain-Specific Modeling Environments
Model integrated computing (MIC) is gaining increased attention as an effective and efficient method for developing, maintaining, and evolving large-scale, domain-specific softwar...
Greg Nordstrom, Janos Sztipanovits, Gabor Karsai, ...
HPDC
2006
IEEE
16 years 27 days ago
Autonomic Adaptation of Virtual Distributed Environments in a Multi-Domain Infrastructure
By federating resources from multiple domains, a shared infrastructure provides aggregated computation resources to a large number of users. With rapid advances in virtualization ...
Dongyan Xu, Paul Ruth, Junghwan Rhee, Rick Kennell...
SIGGRAPH
1999
ACM
15 years 11 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...