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CHI
1997
ACM
15 years 11 months ago
A Prototype Design Tool for Participants in Graphical Multiuser Environments
d in Extended Abstracts, Human Factors in Computing Systems (CHI conference proceedings), Association for Computing Machinery, 1997, pp. 246-247. Originally appeared as Working Pap...
Carol Strohecker, Barbara Barros
188
Voted
SIGGRAPH
1993
ACM
15 years 10 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
SI3D
2012
ACM
14 years 2 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
CLUSTER
2008
IEEE
16 years 1 months ago
Empirical-based probabilistic upper bounds for urgent computing applications
—Scientific simulation and modeling often aid in making critical decisions in such diverse fields as city planning, severe weather prediction and influenza modeling. In some o...
Nick Trebon, Peter H. Beckman
ICCSA
2004
Springer
16 years 2 days ago
A Market-Based Scheduler for JXTA-Based Peer-to-Peer Computing System
Peer-to-Peer (P2P) computing is said to be the next wave of computing after client-server and web-based computing. It provides an opportunity to harness a lot of idle peer-resource...
Tan Tien Ping, Gian Chand Sodhy, Chan Huah Yong, F...