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SIGGRAPH
1999
ACM
15 years 11 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
SIGGRAPH
1997
ACM
15 years 10 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
HUC
2007
Springer
16 years 24 days ago
Ninja: Non Identity Based, Privacy Preserving Authentication for Ubiquitous Environments
Most of today’s authentication schemes involve verifying the identity of a principal in some way. This process is commonly known as entity authentication. In emerging ubiquitous ...
Adrian Leung, Chris J. Mitchell
DIGRA
2005
Springer
16 years 5 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ICCS
2003
Springer
15 years 12 months ago
The PAGIS Grid Application Environment
Abstract. Although current programming models provide adequate performance, many prove inadequate to support the effective development of efficient Grid applications. Many of the ...
Darren Webb, Andrew L. Wendelborn