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CIG
2005
IEEE
16 years 8 days ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
ICSOC
2004
Springer
16 years 13 hour ago
Hot service deployment in an ad hoc grid environment
In this paper, we present a solution to the problem of dynamically deploying grid service factories onto computing nodes running an implementation of the Open Grid Services Infras...
Thomas Friese, Matthew Smith, Bernd Freisleben
GCC
2006
Springer
15 years 10 months ago
Grid Programming Environment over ChinaGrid Support Platform
Grid computing is becoming more and more attractive to provide a convenient uniform platform for coordinating highly distributed and heterogeneous resources and services. GridPPI ...
Feng He, Yongwei Wu, Guangwen Yang, Sikan Chen, Li...
PERCOM
2005
ACM
16 years 6 days ago
RDF-Based Model for Context-Aware Reasoning in Rich Service Environment
We present a framework for utilizing context-awareness for classifying services. We also present a novel RDFbased model for context-aware reasoning in pervasive computing environm...
Jari Forstadius, Ora Lassila, Tapio Seppänen
CIKM
2004
Springer
16 years 1 days ago
Processing search queries in a distributed environment
Endeca’s approach to processing search queries in a distributed computing environment is predicated on concerns of correctness, scalability, and flexibility in deployment. Using...
Frederick Knabe, Daniel Tunkelang