Sciweavers

10773 search results - page 190 / 2155
» Ambient Computational Environments
Sort
View
CIG
2006
IEEE
15 years 10 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
CRITICAL
2005
15 years 8 months ago
Palpable time for heterogeneous care communities
This paper describes an ongoing design experience conducted in the Neonatal Intensive Care Unit for Premature Newborns. The specificity and the delicateness of such a setting prov...
Erik Grönvall, Patrizia Marti, Alessandro Pol...
CGF
2011
14 years 10 months ago
Fruit Senescence and Decay Simulation
Aging and imperfections provide important visual cues for realism. We present a novel physically-based approach for simulating the biological aging and decay process in fruits. Th...
Joseph T. Kider Jr., Samantha Raja, Norman I. Badl...
ISWC
2002
IEEE
15 years 11 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for compu...
James Fung, Felix Tang, Steve Mann
ISPDC
2003
IEEE
15 years 11 months ago
OCEAN: The Open Computation Exchange and Arbitration Network, A Market Approach to Meta Computing
— Rapid advancements in processor and networking technologies have led to the evolution of cluster and grid computing frameworks. These high-performance computing environments ex...
Pradeep Padala, Cyrus Harrison, Nicholas Pelfort, ...