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CGVR
2007
15 years 8 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
ICDCSW
2003
IEEE
15 years 11 months ago
Middleware and Application Adaptation Requirements and Their Support in Pervasive Computing
Pervasive computing environments are characterized by an additional heterogeneity compared to existing computing infrastructures. Devices ranging from small embedded systems to fu...
Christian Becker, Gregor Schiele
ICPP
1996
IEEE
15 years 10 months ago
MpPVM: A Software System for Non-Dedicated Heterogeneous Computing
This paper presents the design and preliminary implementation of MpPVM, a software system that supports process migration for PVM application programs in a non-dedicated heterogen...
Kasidit Chanchio, Xian-He Sun
AAAI
2004
15 years 8 months ago
SEM-Ether: Semantic Web Based Pervasive Computing Framework - Integrating Web, Devices and People
Pervasive computing aims to build an aggregated environment around a user by knitting diverse computing and communicating devices and software services into a single homogeneous u...
Sushil Puradkar, Sachin Singh, Chintan Patel, Kart...
HICSS
2007
IEEE
138views Biometrics» more  HICSS 2007»
16 years 25 days ago
Online Education in Computer and Digital Forensics: A Case Study
Computer forensics is a relatively new, but growing, field of study at the undergraduate college and university level. This paper describes some of the course design aspects of te...
Gary C. Kessler