We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
The ability to guarantee that a system will continue to operate correctly under degraded conditions is key to the success of adopting multi-agent systems (MAS) as a paradigm for d...
Artificial agents, people, institutes and societies all have the ability to make decisions. Decision making as a research area therefore involves a broad spectrum of sciences, ran...
Bart Kamphorst, Arlette van Wissen, Virginia Dignu...
The objectives of this paper are to describe a steady-state version of the Age-Layered Population Structure (ALPS) Evolutionary Algorithm (EA) and to compare it against other GAs ...
Middleware facilitates the development of distributed systems by accommodating heterogeneity, hiding distribution details and providing a set of common and domain specific service...