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SPAA
2010
ACM
15 years 11 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
ESOP
2008
Springer
15 years 8 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong
ATAL
2009
Springer
15 years 8 months ago
Efficient physics-based planning: sampling search via non-deterministic tactics and skills
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...
Stefan Zickler, Manuela M. Veloso
FLAIRS
2009
15 years 4 months ago
Analyzing Team Actions with Cascading HMM
While team action recognition has a relatively extended literature, less attention has been given to the detailed realtime analysis of the internal structure of the team actions. ...
Brandyn Allen White, Nate Blaylock, Ladislau B&oum...
HPCA
2005
IEEE
16 years 7 months ago
Voltage and Frequency Control With Adaptive Reaction Time in Multiple-Clock-Domain Processors
Dynamic voltage and frequency scaling (DVFS) is a widely-used method for energy-efficient computing. In this paper, we present a new intra-task online DVFS scheme for multiple clo...
Qiang Wu, Philo Juang, Margaret Martonosi, Douglas...