Sciweavers

547 search results - page 61 / 110
» Alternate reality gaming
Sort
View
DSRT
2003
IEEE
15 years 11 months ago
Peer-to-Peer Suitability for Collaborative Multiplayer Games
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Abdulmotaleb El-Saddik, Andre Dufour
CIAC
2010
Springer
259views Algorithms» more  CIAC 2010»
15 years 10 months ago
On Strategy Improvement Algorithms for Simple Stochastic Games
The study of simple stochastic games (SSGs) was initiated by Condon for analyzing the computational power of randomized space-bounded alternating Turing machines. The game is play...
Rahul Tripathi, Elena Valkanova, V. S. Anil Kumar
NIPS
1993
15 years 7 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
ICMCS
2006
IEEE
118views Multimedia» more  ICMCS 2006»
16 years 10 days ago
Spread-Spectrum Substitution watermarking Game
In the integrity checking context of multimedia contents, a malicious user aims at devising a forged content in order to fool a watermarker by making him use as a genuine content....
Jean-Philippe Boyer, Pierre Duhamel, Jacques Blanc...
FORMATS
2009
Springer
15 years 10 months ago
Stochastic Games for Verification of Probabilistic Timed Automata
Probabilistic timed automata (PTAs) are used for formal modelling and verification of systems with probabilistic, nondeterministic and real-time behaviour. For non-probabilistic ti...
Marta Z. Kwiatkowska, Gethin Norman, David Parker