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DSRT
2004
IEEE
15 years 10 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
ATAL
2011
Springer
14 years 6 months ago
Solving Stackelberg games with uncertain observability
Recent applications of game theory in security domains use algorithms to solve a Stackelberg model, in which one player (the leader) first commits to a mixed strategy and then th...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
CEC
2008
IEEE
16 years 23 days ago
Coevolving strategic intelligence
— Strategic decision making done in parallel with the opposition makes it difficult to predict the opposition’s strategy. An important aspect in deciding a move is evaluating ...
Phillipa M. Avery, Garrison W. Greenwood, Zbigniew...
ASIAN
2007
Springer
157views Algorithms» more  ASIAN 2007»
16 years 14 days ago
A Logical Framework for Evaluating Network Resilience Against Faults and Attacks
Abstract. We present a logic-based framework to evaluate the resilience of computer networks in the face of incidents, i.e., attacks from malicious intruders as well as random faul...
Elie Bursztein, Jean Goubault-Larrecq
ATAL
2004
Springer
15 years 11 months ago
Product Distribution Theory for Control of Multi-Agent Systems
Product Distribution (PD) theory is a new framework for controlling Multi-Agent Systems (MAS’s). First we review one motivation of PD theory, as the information-theoretic extens...
Chiu Fan Lee, David H. Wolpert