Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Exploding amounts of multimedia data increasingly require automatic indexing and classification, e.g. training classifiers to produce high-level features, or semantic concepts, ch...
Wei Jiang, Eric Zavesky, Shih-Fu Chang, Alexander ...
A large body of work has been devoted to identifying community structure in networks. A community is often though of as a set of nodes that has more connections between its member...
Jure Leskovec, Kevin J. Lang, Anirban Dasgupta, Mi...
Skewed distributions appear very often in practice. Unfortunately, the traditional Zipf distribution often fails to model them well. In this paper, we propose a new probability di...
An important class of problems used widely in both the embedded systems and scientific domains perform memory intensive computations on large data sets. These data sets get to be ...
J. Ramanujam, Satish Krishnamurthy, Jinpyo Hong, M...