We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
In this paper, we present a model of distributed parameter estimation in networks, where agents have access to partially informative measurements over time. Each agent faces a loca...
Abstract. Most instruments - formalisms, concepts, and metrics for social networks analysis fail to capture their dynamics. Typical systems exhibit different scales of dynamics, ra...
Nicola Santoro, Walter Quattrociocchi, Paola Flocc...
Humans are very good at judging the strength of relationships between two terms, a task which, if it can be automated, would be useful in a range of applications. Systems attempti...
Abstract—This work introduces GRIP, a global routing technique via integer programming. GRIP optimizes wirelength and via cost directly without going through a traditional layer ...
Tai-Hsuan Wu, Azadeh Davoodi, Jeffrey T. Linderoth